| Hello all, this isn't a
stand alone tutorial. Read the first tutorial on High-Res
background drawing and then this one because they are almost
identical except for a few certain... um... things... ok, what
ever i don't know what to write here and i should be doing my
Propaganda Art mid term essay but i'm doing this, so let's get
on with it. |
| Take the backround sketch
and copy it to clipboard. Then open a new blank image and
size it to 320x200.

here is the image pasted because
the image is
larger than 320x200, it won't fit on the canvas
Paste the backround sketch
in and choose edit | transform | scale or CTRL T for free
transform.

look at me! i'm scaling!
While holding
SHIFT make the image as small as possible, shift will keep
the aspect ratio of the image while resizing so that you can't
accidentaly squash it or stretch it. Then drag the image around
and resize it until it fits inside the 320x200 image. This
doesn't work as well with this image because I had intended
this to be a scrolling room, so there will be a large portion
of the screen where there is no sketch, so I would suggest
when sketching your rooms on paper, either do them at 3.2
inches by 2 inches or 6.4 inches by 4 inches, this way you
either won't have to scale, or you'll be able to scale it
exactly to your 320x200 image, make sense? |

scaled to fit the canvas
So when
the sketch is where you'd like it to be, hit enter and that
is where it shall remain. So now, basically, we go about
what was covered in the earlier tutorial, outlining the
image and colouring it in. But this time, I suggest using
a line weight of 1 and nothing higher, because when this
is shown on screen the pixels will be a little bigger and
may make the picture look bad. Also, since this is a tutorial
for 320x200 aliased backrounds, remeber to turn Anti-Alias
off on all tools you use and to use the pencil tool for
the outlining. And with that in mind, I begin...
|
| As I was tracing, I noticed
that it's harder to get the pixels to do what you want in some
situations, like with small detail especially, I found myself
doing a lot of erasing and retouching before things like the
lens looked good enough for me. I would also suggest, instead
of using the lasso tool to cut away areas of light and dark,
to just use the pencil tool and outline an area of light or
dark and then fill it in after. It's easier to control the pixels
that way I feel. The lasso tool can't be trusted with working
this small. |

So this
is about as done as it's gonna get. I tried a new style
of clouds, I don't know how I feel about it yet. [this is
where eric points out all the problems with the drawing
so that no one can tell him later, cause he already knows]
I know I messed up on the lighting a bit but I still think
it looks fairly decent. I went pretty quickly on this one
so I left off the door and the window in the second small
tower and all the detail in the moon also I didn't put as
much detail into the cliff face as I would if this were
a backround I was seriously working on. Also, there is a
large wide open space of nothing in the upper right sky...
That just comes from poor planning and I have no clue what
to put in there, so it stays empty, but I think you get
the idea.
|
| I hope this helped a little
bit. I personally enjoy sketching on paper and then transfering
it to the computer, my mind just works better on paper sometimes
than it does on the screen. If anyone has any questions or a
suggestion for a way to do this better or even a tutorial they'd
like to see, email me please. |
| And that's the end of that
chapter - home |