made in
AGI
by Jeff Carroll

The second full game I
stumbled across whilst searching for AGI games. And this one
is ALSO set in and around a college. This time it's University
of Rhode Island and it's pretty much the WHOLE FRIGGIN CAMPUS!
There are over 190 screens that make up this campus and I
bet if I went there I would be able to navigate around using
this game. The story behind this game is... Well, to tell
the truth I have no idea. There is no plot to the game when
you start, so you pretty much just wander around aimlessly
running into things. In the ABOUT section of the menu Jim
Carrol, the creator says that the plot becomes apparent through
playing the game and meeting more people.

The graphics are quite
nice. Everything is nice and big and drawn with a nice attention
to detail. The walls of the dorms are covered with posters
as in most real dorm life and the rooms aren't always so clean.

As far as I have read,
there are four parts to this game. You play four different
characters throughout the game, each one a friend of the designer
and each one with a different set of puzzles to solve. This
is quite intriguing to me, it sounds like a huge game set
in a huge campus where enough puzzles can be placed without
the areas getting stale.
I just can't get past two
major down parts to this game. The campus is SO large that
it's terribly boring to navigate, especially after walking
from building to building for the fifth time. There are 190
screens and only about 20 have something that actually furthers
the plot. You are given a map, but it's a small 1 x 2 inch
inventory item that is hard to read. Also, there is no speed
function, I couldn't change the walking speed at all to try
and get from place to place fast, I ended up having to go
in and hack in my own speed switches to just get as far as
I did. Also, in one puzzle you have to get past a crazy janitor
to reach your work cubicle, however the janitor seems absolutely
impossible to get past. Try as I might, I could not get past
him. He always caught up with me. Mostly because he starts
about 5 pixels above you, giving you no time to get away [lil'
hacking took care of that too...]. My final problem with this
game is that there are many items around the campus that I
want to pick up, like quarters and a piece of string, but
I can't because it's not the right time [or character?] for
me to pick them up yet. I just wish for a better explaination
for not being able to pick something up rather than "No, you
don't need it for anything." rather, make it into a puzzle
I can't solve with the current items in my inventory.
URI Quest is an interesting
game with plenty of things to look at and a huge area to explore.
If you are looking for a very large game and can look past
a few difficult patches in coding, I recommend URI Quest to
you.
eric
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